Chriscanbreach,
I follow; the punctuation was throwing me a loop, so I sought clarification.
I don't think belaboring that YT videos ≠ training is helpful; that's a given, here. It's a concise presentation of the techniques, just as the SOCP\S3D videos are. If you're under the impression that those techniques are solely presented, training, and then tested with a stationary training partner remaining in front of the student; that is not the case.
Controlled violence is enabled and successful with effective and robust techniques; enthusiasm is not a substitute for methodology.
Understanding that they are short segments stripped of greater context and learning objectives, what stuck out was:
A lot of unpadded surfaces, edges, and corners; which for sustainable training are pretty significant flags. Real world violence can be life-changing with a quickness just from incidental factors, and training environments don't need to replicate that aspect.
Several students extended their pistols into the effective reach of their opponents, and the opponents were not uniformly attempting to avoid being shot or take hold of the pistol.
Several students used their pistols as solutions to contact-distance attacks, to include with shockknives; and succeeded seemingly in large part because as they drew the weapon the opponent slowed or stopped their advance, or immediately honored a single or small number of shots to themselves. In this case, one roleplayer honors the shots given to a different roleplayer:
Several instances of students firing one shot and then immediately averting the muzzle away in expectation of that shot being honored, rather than demonstrating follow-through or shooting until the desired effect was achieved.
Uneven wear of safety equipment: students do not have the expectation of being struck with the same diversity as the roleplayers do. Students are less equipped to receive incidental strikes from surfaces around them. There's unconscious cueing off of those whom are and those whom are not wearing the safety equipment.
A plethora of "one shot stops" are depicted.
If students are working within the training fiction that they aren't going to be receiving strikes to the head, receiving the same knees they're barraging, or defending against takedowns; are they getting the full possible training value?
With so many depicted scenarios taking place within arm's reach of an opening\shutting door, and with so many students delivering successive knees (and thus are standing on one foot during each delivery) while at times receiving significant forward pressure; how likely is it that students are or will fall backwards? How likely is it that an unhelmeted head or unpadded bodypart will strike the edge of the door, the doorknob, or the doorframe itself?
"How much time and material does it cost to pad every surface that a student or roleplayer may contact during rough play? How much time and material does it cost when you don't, and injuries result?"
I like training heavy; and you can do that until an injury forces an external audit. Heavy training is sustainable through either safe practices and venues, or through the ambivalence of one's command staff; and that latter exists at the toll of injured and\or deadlined students.